Wednesday, February 13, 2013

week 4 blog


‘Introducing new digital literacies into classroom settings is an important and challenging task’ (Merchant, 2009:38). Rylands (2013) (Online) claimed that ‘there is a huge, and accessible, range of digital, and analogue, ways to engage, and motivate students of all ages, and abilities’. Before the seminar I had limited knowledge of resources to use when using ICT within Literacy. Turbill’s (2001 cited in Halsey, 2007) research showed that some teachers lacked confidence in using digital text when teaching, and felt they did not have enough time to search for software. I felt the seminar improved my confidence in using computer software packages and it gave me a range of websites and software packages to use in the Primary classroom.

The Future Lab (2010) highlights the importance of giving children time to experiment with different technologies. I feel this is important as the time given in the seminar to experiment with the different technologies developed my understanding and confidence when using the different software packages.

The National Curriculum (QCA, 1999 cited in Medwell, Moore, Wray and Griffiths 2012:196) outlines that ‘children should be taught the skills of reading and writing through ICT’. The separation of ICT and Literacy in the classroom has stood in the way of progression (Merchant, 2009). This highlights the importance of teachers planning cross curricular links for ICT and Literacy. The Future Lab (2010) proposes that using digital technologies can encourage creative thinking and develop the child’s subject knowledge.

The QCA (1999) stated that Key Stage Two pupils should be taught to use a wide range of vocabulary. As a student teacher I would use Tagxedo as a way of encouraging and motivating the children to use adventurous vocabulary to describe their chosen theme. Halsey (2007) describes the advantages of using software similar to Tagxedo in the classroom; the children were excited to find interesting words which could be due to the stimulus.

Children should be taught to write for a range of purposes on paper and on screen (PNS, 2006 cited in Medwell et al, 2012). To improve children’s use of speech in narrative I would use the Seussville story maker as it allows the child to focus on the speech and narrative as the animations are already created. Software packages which children choose options from a pre-established story can encourage children to focus on character development and dialogue (Montague, 1990). When setting the task I would give the children a real audience, by allowing them to share their story with a child from a younger key stage/ class. ‘Writing for a real audience is said to contribute to more thoughtful content and structure of the writing’ (Godwin-Jones, 2003; Oakley, 2003 cited in Hasley, 2007:102).





Futurelab. (2010) Digital literacy across the curriculum. London: Becta.

Halsey, S. (2007) ‘Embracing emergent technologies and envisioning new ways of using them for literacy learning in the primary classroom’ English Teaching; Practice and Critique 6 (2) pp 99-107

Medwell, J. Moore, G. Wray, D. Griffiths, V. (2012) Primary English Knowledge and Understanding London: Learning Matters

Merchant, G. (2009) ‘Literacy in virtual worlds’ Journal of Research in Reading 32, (1) 38-56.

Montague. M. (1990) Computers, Cognition, and Writing Instruction New York: State University of New York Press

QCA (1999) The National Curriculum London: DfEE/QCA

Rylands, T. (2013) ICT to inspire (Online) http://www.timrylands.com/ (Accessed: 12.2.13)

Seussville story maker http://www.seussville.com/games_hb/storymaker/story_maker.html (Accessed: 12.2.12)

Tagxedo http://www.tagxedo.com/ (Accessed 12.02.13)

1 comment:

  1. I like your idea of allowing children to share their stories with children from other classes this is an alternative idea to uploading them to blogs or websites as a way of creating a real audience (Halsey, 2007) and a purpose for writing.

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